swanchime

my games are about humanizing sociopathy

the theme of REMORA and all my games is to humanize the extremity, severity, and atrocity that it takes to create a sociopath, who was once a child whose humanity was shattered in the cradle

and to show what love/obsession/devotion looks like

#vndev #gamedev #art #oc

[image or embed]

— swanchime (@lordofnothing.com) Jan 12, 2025 at 7:29 PM

CW: child trauma, ableism, police, antiblackness, homelessness, classism, morality

the theme of REMORA and all my games is to humanize the extremity, severity, and atrocity that it takes to create a sociopath, who was once a child whose humanity was shattered in the cradle

and to show what love/obsession/devotion looks like

all of my games are about humanizing extreme trauma victims.

I think people should reconsider their ways of demonizing severe mental health conditions that are often traumagenic and also interrogate the status quo that creates ordinary monsters who are discompassionate, disloyal, and disturbing in the ways they sacrifice others for their own capital gain.

"every man for himself" "dog eat dog world"

the idea that to rise to the top you have to step on others below you is commonplace in a capitalist economy, and is frankly "normal."

a sociopath is just a term for someone who is created by an utter and extreme abandonment and alienation by all levels of society starting in early childhood where identity and belief systems begin to form. if a 4-year-old who can barely walk only walks into violence and is cultivated by it,

with no one to rescue, protect, or save them, no wonder they will have their trust in all societal systems shattered as an adult if the only service society has done them is turning a blind eye to extreme early childhood violence... a willful blindness and looking-away that persists throughout their entire life.

at that point a pathological aversion + deep distrust in "society" which has never, not once, protected this child who was cultivated by violence the moment they stepped out of the cradle w/ every adult being willfully ignorant and permitting the harm to persist...is just a survival mechanism.

I call it a mudslide into hell, how many adults it takes to fail a human child for a human child to become "no longer human" but "a failure / devil child / demon / satan in human skin / the antichrist" and for adults to blame that child of 0-18 for "inviting harm / deserving it" when they attempt to expose harm and denying it by calling the child an "evil pathological liar" or "calling the police" as if state recommended human slavers that fill prisons with Black bodies in the modern form of prison labor slavery... could do anything to "help" a traumatized child exposing violence. pediatric psychiatric imprisonment is the "best" result of that.

it is always easier for someone to look away than it is to accept the commonality of harm or the responsibility of helping people who are being harmed. it is much, much easier to absolve yourself from the responsibility of helping by condemning the victims for their real or imagined sins.

they're not "real people (human)" they're "evil" because as we of moral cleanliness know, bad things never happen to good people. because good people are never homeless, and homeless people are never good.

if you combine all these ideologies of thinking and compress them in the crucible of trauma compressing ash into obsidian or sand into pearl...

you get a sociopath. my games are about that.